Contents
How do you make a spline in Fusion 360?
How do you make something hollow inventor?
1. Click Solid tab > Feature panel > Hollow to display the Hollow Solid dialog:
2. Use the dialog to remove a face of a solid and offset it to create a hollow solid.
3. Move the cursor over a solid.
4. Click the face of the solid you want to remove to highlight it.
How do you make a 3D sketch in Fusion 360?
1. Select the Solid tab in the Design workspace. Select Create Sketch in the toolbar.
2. Select the initial plane or face to begin the sketch on.
3. Check the 3D Sketch box in the Sketch Palette.
How do I edit a spline in Fusion 360?
How do you make a hollow cube in Maya?
How do you make a hollow cone in AutoCAD?
1. Click Home tab Modeling panel Cone. Find.
2. At the Command prompt, enter e (Elliptical).
3. Specify the start point of first axis.
4. Specify the endpoint of the first axis.
5. Specify the endpoint (length and rotation) of the second axis.
6. Specify the height of the cone.
How do you hollow out a cube in Maya?
Is Fusion 360 good for 3d printing?
Fusion 360 is an excellent choice for creating models for 3D printing. … Fusion 360 can export as an OBJ or STL file format that is read by most 3D printing software. It also has the ability to print directly to your 3D printer.29 oct. 2018
How do you access preferences in Fusion 360?
To open the preferences, left-click your name in the top right corner of Fusion 360 and select Preferences.21 août 2018
Where in Fusion 360 would you create a new project?
How do you make a spline?
1. Click Modeling and then, in the Draw group, click the arrow next to Spline).
2. Click Control under the Spline section.
3. If you want to create a closed spline, click Closed in the Control dialog box.
4. Click a series of points to define the shape of your spline in the workplane.
How do you use curvature constraints in Fusion 360?
How do you make a mug in Maya?
How do you make shapes in Maya?
1. Select Mesh Tools > Create Polygon Tool.
2. Click to place the first vertex. Maya places vertices on the ground plane unless you snap them to existing geometry.
3. Click to place the next vertex. Maya creates an edge between the first point and the last point you placed.
4. Place another vertex.
5. Do any of the following: